AI Insights · Timothy · January 2022
Top 5 Match 3 Games in Ecuador Q4 2021 Performance
The top 5 Match 3 games in Ecuador for Q4 2021 showed varied performance trends in weekly downloads, revenue, and active users. Insights come from Sensor Tower.
In the fourth quarter of 2021, the top 5 Match 3 games in Ecuador demonstrated a mix of performance trends across weekly downloads, revenue, and active users. These insights, sourced from Sensor Tower, provide a snapshot of the market dynamics for these popular games.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. experienced fluctuating weekly revenue, peaking at approximately $80 in mid-November. Weekly downloads started strong with around 7.5K in mid-October but saw a decline to just over 4K by the end of December. Active user numbers followed a similar downward trend, starting at 74K in late September and ending the year at 65K.
Bubble Shooter Dragon Pop by 松 郑 showed a varied download pattern. Downloads initially stood at 7.3K at the end of September, peaking at 8.4K in early November before tapering off to 3.5K by the end of December. Active users declined from 30.6K in late September to 22.8K by the end of December, indicating a drop in user engagement over the quarter.
Slugterra: Slug it Out 2 by Nightmarket Games Inc. saw a consistent performance in revenue, peaking at around $167 in late October. Weekly downloads were relatively stable, starting at 6.1K and ending at 5K by the end of the year. Active users showed a steady increase, rising from 16.2K in late September to 14.9K by the end of December.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. exhibited significant revenue growth, peaking at $484 in the final week of December. Downloads saw a notable spike, starting at 4.3K in late September and reaching 10.5K by the end of December. Active users also increased, from 7K in late September to 11.6K by the end of the year.
Bubble Witch 3 Saga by King showed a steady increase in revenue, peaking at $129 in the last week of December. Downloads experienced a sharp rise mid-quarter, with a peak of 9.3K in mid-November, before stabilizing around 3K. Active users saw a significant rise, starting at 18.9K in late September and reaching over 30K by the end of December.
For more detailed insights and data on these games, visit Sensor Tower.